Latin America. According to reports published by the World Economic Forum, it is estimated that 65% of children who today enter primary schools worldwide, will work in jobs that do not yet exist. Industry 4.0 that integrates technologies such as Artificial Intelligence, robotics, 3D, the Internet of Things or cybersecurity, among others, is transforming multiple industries and developing new business models that are currently in their initial stage.
In this context, today, the implementation of technologies in classrooms that encourage new knowledge in the scientific, technological, engineering, artistic and mathematical (STEAM) areas is vital to encourage younger students to develop skills that will be highly useful for their careers in the future.
Against this background, Ricoh Mexicana presents RICOH STEAM Lab, an integral solution to implement STEAM education in classrooms. It is an experienced environment to develop skills in science, technology and engineering and encourage critical thinking, problem solving, communication, creativity and teamwork at an early age.
From building blocks to robotics, the advancement of the STEAM-Maker Curriculum teaches students to gain confidence in learning technical skills and designing project-based solutions, with the goal of visualizing them in future careers. This educational approach teaches students to see themselves as designers and think like engineers, while the role of the facilitator is imperative, achieving greater confidence, interest and participation on the part of their students.
Ricoh provides the end-to-end, end-to-end solution, including teacher training, hardware, software and training, as a service.
This makes it easier for institutions to implement a robust program for STEAM education from kindergarten through last grade of high school, thus representing a Leadership and Innovation resource for the principal and a significant improvement in teacher efficiency and motivation. Finally, there is satisfaction on the part of parents and greater motivation in terms of the education their children receive, since STEAM is the advantage that children need to be more likely to be part of the professional world of the future.
Students move from "passive consumers" of technology to creators of knowledge and innovation through new collaborative, modern and personalized environments offered by the Ricoh STEAM Lab.


